I sat down with Jake of the Top/Worst (Whatever) podcast to talk about our favorite role-playing games using the Powered by the Apocalypse game engine. We also delve into what makes the engine such a great basis for story-forward games. Take a listen to the episode to hear Jake and my rankings, but here's a preview of a few of the games we discuss: Masks Blades in the Dark Hearts of Wulin World Wide Wrestling Urban Shadows #Podcast #Games
The Bored Ghost storygame podcast invited me back on to play Icarus, a game about the fall of great civilizations. We wove a story about a towering Martian city brought down by hubris, whaling, and experimental music. In this game, I play Sarta Morningstar, the winningness lobbyist on Mars. (Warning: Rated RG-13 for allusions to sci-fi sex and violence.) Listen to both parts of the story at the links below: Part One (49 min) Part Two (41 min) #Podcast #BoredGhost #Games #Sci
Be bloody, bold, and resolute! I'm back on the Bored Ghost podcast playing Fiasco—specifically, the "Break a Leg" playset. I play a jaded Shakespearean director named Timothy Thistleton Jr. What chaos will be unloosed by the characters' petty ambitions and poor impulse control? Will the actors successfully rob the theater? Will Timothy Thistleton Jr. ever show up his father? Who's going to meet the business end of that "prop" dagger? (Content warning: PG-13 for lechery, treac
My debut as gamemaster on a professionally-produced gaming/storytelling podcast, Bored Ghost! I run a scenario I devised using the game system Dread. Dread is a game of horror and hope played with a Jenga tower. The Altered Saints are a band on the run from something sinister in the woods. Will they survive? Only the Tower will tell. (Warning: rated PG-13 for some strong language, violence, and terror) Listen to both parts of the adventure at the Bored Ghost site: Part One (
I bring together my arguments in favor of Pokémon Go when I appear on Zach and Sally Crippen's show Vernacular to defend the game against the critiques they'd previously leveled at it. Listen to our discussion on the podcast here, in the second segment of Season 4, Episode 4. #Podcast #Vernacular #Games #Technology #Urbanism
"One night early in my Pokémon journey, I spotted about twenty young adults gathered, phones in hand, around an equestrian statue in Tompkins Square Park. Apparently there were a lot of uncommon Pokémon in the area. I opened up the app: The park was indeed hopping with imaginary creatures. I tried to catch one (a Doduo) while the most outgoing member of this impromptu group of Pokémon trainers showed me a video on his phone: the highly-ambitious concept trailer for the game.
"Pokémon Go is reshaping pedestrianism in Manhattan. Unlike many video games, it is not played by someone indoors and stationary, but by people walking around and interacting with landmarks and with other people—players will greet strangers in the streets to share tips about where to find specific Pokémon. Pokémon Go transforms urban environments into arenas of communal play and discovery, by turning points-of-interest like public art and monuments into hubs where players con